Afternoon Apple-logo poster project

So a while back I came across Mike Randle’s tweet showing off a poster he made out of all the 370 logos Apple had on their invitations for Brooklyn event. I’ve seen folks have asked him to share the result however looks like he hasn’t yet. Because I really wanted to have it on my wall and I’m a horribly impatient person I decided to do one myself. To make it even more fun I used Processing too, it’s been a really fun trip down the memory lane (both personal and RAM memory ;)).

Here’s a set of all the logos from that event if you’re interested in a particular one.
You can get the full 40mb logo compilation over here.
And finally the compilation fitted into A1 poster format is right here.
Because this is a Sunday afternoon project the code looks like it’s been written just then, ping me directly if you’d like to see it anyway and I’ll post it up on Github after a bit of cleaning up.

Also if you’re into that kind of stuff, here’s a very well made screensaver containing animations from all the different logos. I’ve had it set on my macbook for 2 weeks and had a few folks ask about it, eyecandy!

Divorcing my AppleWatch

I’ve always worn a wristwatch. When Apple introduced their smartwatch I was super-excited about it. From the get go I knew I’m getting the 38mm stainless steel model with milaneese loop band. Throughout the 1.5 years I worn it almost every day I loved pretty much every detail of its industrial design. Yet about 2 weeks ago I permanently took it off my wrist in favour of my Citizen Navihawk. My decision wasn’t motivated by one dominating reason, it’s rather a couple of things that all together made me ditch this watch. I thought I’ll share them with you. Note these are my reasons, I’m not implying AppleWatch isn’t useful, I’m just saying despite me trying, it doesn’t really work for me.


WatchOS3 & SpriteKit

I love learning new things. One of the areas of mobile software I’ve never taken a deeper look into is games, yet it’s the most profitable and competitive area of the AppStore. During this year’s WWDC Apple announced their 2d game engine called SpriteKit will be available on Apple Watch. This sounded intriguing enough for me to spend a couple of weekends learning it.


I’m back.

This blog post is going to be super-brief. I’m resuming my blogging efforts, it’s probably millionth time I’m doing this, but this time I’ll really try and make it my habit. I read a lot, I’ve learnt a lot from people who share their thoughts on their blogs and I finally feel I also have a lot of valuable experience to share with the world. So blogging, here I go!