Coding

WatchOS3 & SpriteKit

I love learning new things. One of the areas of mobile software I’ve never taken a deeper look into is games, yet it’s the most profitable and competitive area of the AppStore. During this year’s WWDC Apple announced their 2d game engine called SpriteKit will be available on Apple Watch. This sounded intriguing enough for me to spend a couple of weekends learning it.

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I’m back.

This blog post is going to be super-brief. I’m resuming my blogging efforts, it’s probably millionth time I’m doing this, but this time I’ll really try and make it my habit. I read a lot, I’ve learnt a lot from people who share their thoughts on their blogs and I finally feel I also have a lot of valuable experience to share with the world. So blogging, here I go!

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